Scaniam Memory Match is a skill game. The attendee taps Tap to start, studies the cards face up for a few seconds, then turns them over two at a time until every pair is found. Fewer tries and a faster time score more points, from 100 up to 1000, and you choose the board size (4, 6 or 8 pairs), the study time (0 to 15 seconds) and how a leaderboard contest ranks players.
What Scaniam Memory Match is and when to use it
Scaniam Memory Match is a booth game where an attendee studies a board of cards on their own phone, the cards turn face down, and they find every matching pair from memory. Scaniam is gamified event lead capture and booth CRM for event marketers. Memory Match is a skill game: the player plays first, then Scaniam checks the result and decides the prize. Fewer tries and a faster time give a higher score.
Memory Match plays before or after your survey, like every Scaniam booth game. Whatever the score, an attendee who sends the survey gets a gift code and a barcode to show at your booth. The shared game rules, such as one play per person, the game intro and test runs, are on Scaniam booth games.
Good for: booths that want a leaderboard contest, a short round that needs real attention, and better prizes for better players. Not for: fast walk-up booths where people will not stop for a full round, or events where everyone must get the same prize with no competition. For the pitch, see Memory Match.
The rules
| Rule | Detail |
|---|---|
| Skill game | The player clears the board first. Scaniam checks the result before a prize is given. |
| Tap to start | The board opens face down with the heading "Ready?" and a Tap to start button. Nothing runs until the player taps it. |
| Study | After the tap, the cards turn face up and the heading reads "Memorize!". After the study time the cards turn face down one after another, and the heading reads "Find the pairs". |
| Play | The player taps a card to turn it over, then a second card. A matching pair stays face up. Two cards that do not match shake and turn back. Every two-card turn counts as one try. |
| Locked moments | Taps do nothing during the study, while the cards turn face down, or while two cards are being compared. |
| Cleared | When every pair is found, the heading reads "Cleared!" and the phone vibrates where the phone supports it. The attendee then sees "Checking result..." while Scaniam checks the result. |
| The clock | The play time starts once the cards are face down. The study time never counts. |
| On screen | The top right shows the tries ("1 try", "5 tries") and the play time in seconds with one decimal, such as "12.4s". The time shows once the study ends. |
| Board | Always 4 cards across. Easy has 8 cards, Medium 12 and Hard 16. |
| Card backs | The card backs use your brand colour. |
| A new board each time | Every player gets a different, shuffled board. |
| No time limit, no give-up | The game ends only when the board is cleared, so every player who plays to the end finishes. |
| Reduced motion | When the phone is set to reduce motion, the cards turn faster and the shimmer, pop and shake are off. |
How the score works
A Scaniam Memory Match score is in points, from 100 to 1000. Every player who clears the board starts at 1000. A perfect game has as many tries as the board has pairs, for example 6 tries on Medium. Each try beyond that takes points off, and so does each second of play time. The result is rounded to a whole number and never goes below 100.
| Board | Each extra try | Each second |
|---|---|---|
| Easy (4 pairs) | 37.5 points | 7.5 points |
| Medium (6 pairs) | 25 points | 5 points |
| Hard (8 pairs) | 18.75 points | 3.75 points |
Bigger boards cost less per try and per second, so bigger boards are not punished more. Example on Medium: 9 tries in 30 seconds is 1000 minus 75 for 3 extra tries, minus 150 for 30 seconds, which is 775 points.
Scaniam works the score out itself after it checks the result. While playing, the attendee sees their tries and time, not the score. A player in a leaderboard contest sees their points in the note "You're on the leaderboard - score N. Winners are announced when the contest closes." You see each player's points as Game score in the response drawer and in the Game Score column of the CSV export.
Memory Match settings
Open Game Setup, then Options. The box Memory Match settings has five settings. Changes apply to new plays after you click Save game config.
| Setting | What it does | Default |
|---|---|---|
| Difficulty | "Board size: Easy 4 pairs, Medium 6, Hard 8". Pick Easy (4 pairs), Medium (6 pairs) or Hard (8 pairs). | Medium |
| Study time | "Seconds the board is shown before it hides. 0 = auto by size." From 0 to 15 seconds. A number outside the range is set to the nearest limit when you leave the box. 0 (auto) shows the board for a few seconds, a little longer on bigger boards. | 0 (auto) |
| Leaderboard ranking | "How players are ranked when a leaderboard contest is on". Best overall (time + tries) or Fastest time. It matters only with Leaderboard contest. | Best overall (time + tries) |
| Show timer | "Display the elapsed time while playing". | On |
| Show move count | "Display the number of tries while playing". | On |
Hiding the timer or the move count changes only what the player sees. Time and tries still count towards the score.
How prizes are decided
Memory Match shows a Winning journey with three choices. Prize odds, stock and the consolation prize work as on Scaniam prizes and stock.
- Everyone wins (the default): every player who clears the board gets a prize drawn by your odds, while stock lasts. Nobody can give up, so every finisher is in the draw.
- Score tiers: better scores win better prizes. Each prize "wins at" a number of points ("pts") or more, up to 1000. New tiers start spread from 800 down to 300 points. If a tier's prize runs out, the next tier down is given, then the consolation prize. Every finisher scores at least 100, so a tier at 100 points or less is won by everyone who finishes.
- Leaderboard contest: players are ranked, and the top ranks win when you click Resolve & Award. Ranked by shows Best overall (time + tries) or Fastest time, set with Leaderboard ranking under Options. Best overall (time + tries) ranks by points, highest first. Fastest time ranks by play time only, lowest first, and tries do not count. On a tie, the earlier finish ranks higher. The full contest rules are on Scaniam leaderboard contests.
Changing Leaderboard ranking during a contest re-ranks the players already entered when you save. On the Scaniam booth screen, a leaderboard set to Best scores in this game ranks Memory Match players by points. For a Fastest time contest, set the leaderboard to Contest: [name] so the TV shows the contest's own ranking.
What happens if...
| If ... | Then ... |
|---|---|
| The player taps two different cards | Both shake and turn back. It counts as one try. |
| The player taps during the study or while two cards are compared | Nothing happens. They wait for the cards to settle. |
| The player looks away during the study | The board turns face down anyway. They play from memory or by trying cards, which costs tries. The clock had not started yet. |
| The player takes a long time or many tries | They still finish with at least 100 points. Under Everyone wins they still get a prize while stock lasts. |
| Show timer or Show move count is off | The time and tries still count towards the score. |
| The leaderboard is set to Fastest time | Only the play time counts. The player's note still shows their points. |
| You change Difficulty during a contest | New plays get the new board, and old and new board sizes share one leaderboard. With Fastest time, a smaller board finishes faster. Pick the board size before the contest starts. |
| You change the game to Memory Match from another game with Score tiers | The old tiers are removed, because the score range is different, and the Winning journey goes back to Everyone wins. Pick Score tiers again to set points for Memory Match. |
| A score tier's prize runs out | The next tier down is given, then the consolation prize, then no prize. |
| The result cannot be confirmed, or the connection drops and Try again does not help | The attendee sees "We couldn't confirm your game result. Show your gift code at the booth and staff will check." Their gift code still works. |
The Library preview
In Library, then Games, the Memory Match card shows a picture and the tag "Memory Game". Click Preview to play a live Easy board with the timer and tries shown and the auto study time. It starts with Tap to start, like the real game. Click Reset for a new board. Nothing is sent or saved. Click Use in Event to create an event with Memory Match.
How to set up Memory Match
- Open your event from Events.
- Click Event Settings, then Game Setup.
- Turn on the switch next to Game.
- Under Game, click Change and pick Memory Match.
- Under Prizes, replace the example prizes with your own: Prize label, Weight (probability) and Quantity (empty means unlimited).
- Under Winning journey, pick Everyone wins, Leaderboard contest or Score tiers. For Score tiers, set the points each prize wins at, then read the summary line under the tiers.
- Open Options. Under When it plays, pick After survey or Before survey.
- Under Memory Match settings, set Difficulty, Study time, Leaderboard ranking, Show timer and Show move count.
- Click Save game config. The button shows Saved!.
- Click Test Survey on the event dashboard to play your board as an attendee would.
You can also pick Memory Match when you create an event, or from Library, then Games, then Use in Event.
Which plans
Memory Match is on every Scaniam plan, including Free. Plans differ by monthly responses: see pricing.
Common questions
How is the Memory Match score worked out?
Every player who clears the board starts from 1000 points. Each try beyond a perfect game and each second of play take points off, and the score never drops below 100. On the Medium board each extra try costs 25 points and each second costs 5 points.
Does the study time count towards the player's time?
No. The clock starts only once the cards are face down. The player's time runs from then until they find the last pair.
Can a Memory Match player give up or run out of time?
No. Memory Match has no time limit and no Give Up button. The game ends when every pair is found, so every player who plays to the end finishes with at least 100 points.
Does watching the person before you help?
No. Every player gets a different, shuffled board.